Developer Interview: Asix Jin

Apr 19, 2015

Q: Hi Asix! For starters, mind telling us about yourself and your game development story so far?

A: I am 23 years young. I work as an Android developer to pay the bills. In my spare time I am teaching myself game development, focusing on my personal projects. Although it’s hard, self-teaching allows me the flexibility that I crave when learning. So far I’ve only worked on small solo projects for game jams, however I recently started on a bigger title for a mobile release.

Q: What’s your favorite game that you’ve worked on?

A: My favorite is Force Defender. I made it for the Indie Quilt jam. It began as a demake of my favorite game: Mega Man Battle Network. I love this project so much that I’ve started making it into a larger and more complete game.

Q: How has making videogames been different from what you expected going into it?

A: Programming is an art. It’s a different, but special, kind of art. It requires loads of patience, disciple, and growing up quick.

Q: What’s the biggest challenge that you’re dealing with as a developer?

A: Consistency. Even though I just started, it’s really important to me that greatness shouldn’t happen by chance. I don’t want to be a one hit wonder.

Q: Why’d you get into game development?

A: Game development is something that I’ve always wanted to do, but indie games are what inspired me to start. As soon as I realized how accessible game development has become I knew it was time for me to do it.

Q: What keeps you working through the difficulties?

A: I honestly just want to make games that people can enjoy and become involved in.


(contains not-safe-for-work language)

Q: Any game development role models or heroes?

A: I love Pixel, the creator or Cave Story. He crafted that piece of gold entirely by himself. I admire that. I also like Derek Yu. Spelunky is one of my favorite Rouge-likes. Yu’s article on finishing a game gave me that extra push I needed to finish Force Defender.

Q: What advice do you have for people who are thinking about getting into videogame development?

A: Just do it. If I hadn’t started yet, I’d be upset right now over having wasted more days before beginning! It’s not easy, and sometimes it will not be fun. But just finishing a project can bring you to tears.

Follow Asix as @AsixJin on Twitter or his Instagram

If you’d be interested in participating in a text interview to share your projects and perspectives, too, I’m still accepting and sharing new submissions for Game Developers Like You throughout April (2015), too!



Learn and practice team game development with Gamkedo Club.
Membership worldwide. Professional support. Proven process.




Subscribe by e-mail to receive weekly updates with Gamkedo.Community interviews and YouTube training videos for game developers!



All contents Copyright ©2017 Chris DeLeon.

Site production by Ryan Burrell.