Q: Hi Asix! For starters, mind telling us about yourself and your game development story so far?
A: I am 23 years young. I work as an Android developer to pay the bills. In my spare time I am teaching myself game development, focusing on my personal projects. Although it’s hard, self-teaching allows me the flexibility that I crave when learning. So far I’ve only worked on small solo projects for game jams, however I recently started on a bigger title for a mobile release.
Q: What’s your favorite game that you’ve worked on?
A: My favorite is Force Defender. I made it for the Indie Quilt jam. It began as a demake of my favorite game: Mega Man Battle Network. I love this project so much that I’ve started making it into a larger and more complete game.
Q: How has making videogames been different from what you expected going into it?
A: Programming is an art. It’s a different, but special, kind of art. It requires loads of patience, disciple, and growing up quick.
Q: What’s the biggest challenge that you’re dealing with as a developer?
A: Consistency. Even though I just started, it’s really important to me that greatness shouldn’t happen by chance. I don’t want to be a one hit wonder.
Q: Why’d you get into game development?
A: Game development is something that I’ve always wanted to do, but indie games are what inspired me to start. As soon as I realized how accessible game development has become I knew it was time for me to do it.
Q: What keeps you working through the difficulties?
A: I honestly just want to make games that people can enjoy and become involved in.
Q: Any game development role models or heroes?
A: I love Pixel, the creator or Cave Story. He crafted that piece of gold entirely by himself. I admire that. I also like Derek Yu. Spelunky is one of my favorite Rouge-likes. Yu’s article on finishing a game gave me that extra push I needed to finish Force Defender.
Q: What advice do you have for people who are thinking about getting into videogame development?
A: Just do it. If I hadn’t started yet, I’d be upset right now over having wasted more days before beginning! It’s not easy, and sometimes it will not be fun. But just finishing a project can bring you to tears.
If you’d be interested in participating in a text interview to share your projects and perspectives, too, I’m still accepting and sharing new submissions for Game Developers Like You throughout April (2015), too!
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