Last month, a brief introduction was given for using MXMLC to compile ActionScript 3 Flash games for free at the command-line. For this month, I prepared Part 2, which goes into the basics of image display, mouse/keyboard input, sound playing, collision detection, and real-time/automatic movement.
In case you missed the previous edition, it’s available here:
> > Part 1: Quick Intro to MXMLC < <
(Originally posted as part of GameDevLessons.com Vol. 14)
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