One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech.
Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby Videogame Development.
If you already know how to program (and/or some other fundamental videogame development skills) but are looking to transition into non-commercial group projects, concepts in these slides may help save some heartache or common dead ends and ease the transition:
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