Get More Done with a Pie Chart Plan

Jan 31, 2015

Time is often brought up as a limiting factor for home game developers. With that in mind, finding ways to make more effective use of what time you do have can go a long way.

Obviously planning can lead to better time usage, but the problem is that detailed planning quickly becomes a time sink all its own. On a full team there are people who specialize in keeping things on schedule, on track, and moving according to plan. When you’re also trying to wear different hats as the main (or only!) designer, programmer, artist and/or audio contributor for the project that can be a hard chunk of the responsibility to also be juggling in detail.

With that in mind, here’s a very quick and simple way to plan out a day’s work in minutes.

 

 

It seems so simple, but it works. This makes it easier to focus on doing only one thing at a time, leading to more getting done.



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2 Comments

  1. John H says:

    Chris, what do you think about tasks that are multi-day. For example if have to spend 2 hours a day over next few days for whatever reason, do you do anything special? Or would you just chunk the two hours planned for that one day in the one pie chart and essentially carry it over day to day until done?

    • Chris DeLeon says:

      Good question. For longer-term priorities I keep a whiteboard around where I jot down my most important ongoing project or two that I need to consistently keep in focus, and those get the largest or earliest pie chart slice in the day. If they’re on a deadline or will take a known period of time then I’ll sometimes just focus all items on the piechart to subproblems of the ongoing top ongoing priority or two.

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