First-Time Visitor Guide to HobbyGameDev

Dec 28, 2010

I’ve received feedback that one of the challenges for first-time developers coming to this site is that the volume of content can make it difficult to find a sensible starting point. Although I published a Best Of, that’s now roughly 30 entries behind.

Here’s a fresh pass – albeit not as a “Best of”, so much as, “If you’re new to videogame making, these entries may be a good fit.”

(If, on the other hand, you already have experience, browsing by headlines may work better, or within skill divisions: Beginner, Intermediate, Advanced, and Special Topic. There’s also a list of Tags providing 20+ categories at the bottom-right of the main page.)

An Order of Practical Entries

Though these are not in a strict order, I’ve attempted to put them in a semi-meaningful sequence, with the more introductory entries listed first.

General Concepts for Beginning Developers

The Ways of Self-Education

Getting Started with Programming

Learn it Like Woodworking

Position and Speed Variables

$0 Flash Development: Quick Intro to MXMLC (Part 2, Part 3)

Game Programming Fundamentals

Math for Videogame Making

Real-Time Videogame AI

Knowing When to Hack

Programming Asteroids (Related: Particle Effects Code)

Platformer Game Source in Processing

The Making of A-10 Thunderbolt 2

Programmer/Designer Need for Art

Everyone’s Platformer: Editor, 3 Level Demo, and Full Source Code
(Related: Level Editor Manual and 2D Platformer Advanced Collision Detection)

Level Design Process

Bottom-Up vs Top-Down Game Design

Don’t Wait for an Event, Job, Contest, Assignment, Invitation, Business Plan, or Context

About the Author’s Projects

If you’re curious about my background, here are some entries with information of that sort:

E-Book: 10 Years of Indie Dev Takeaways (most of my conventional projects)

InteractionArtist Guided Tour (experimental gameplay)

On the Meaning of Alice in Bomberland

Henry David Thoreau on Videogame Design

On the Meaning of feelforit (iPhone)

Why HobbyGameDev?

Chris DeLeon’s iPhone Portfolio (part of (links to my misc. project sites)

See Also

The Best Of article mentioned at the top of this one provides more excerpts and highlights (though only from the first year of content).

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