Section 1 from it is the simplest transformative project that I know to rapidly get someone familiarity with the fundamentals of gameplay programming.
Since those first couple of sessions, prior to designing original games, tend to unfold in a similar way, I thought: why not record a video course based on those initial training calls?
So I did.
You can have this whole video course free. Simply join the Gamkedo list, and I’ll send you a link so you can get started immediately.
Here’s a short video with more information, including sample excerpts:
Although this can be thought of as a video adaptation of Section 1 from Hands-On Intro to Game Programming, since it’s based on the live one-on-one training calls it goes beyond that. In the video I answer questions that were raised by different clients while being guided through the material. I provide additional examples along the way for concepts that people felt were trickier to get. I’ve turned the material into a fully explained on-screen demonstration.
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