Download the game or play it in-browser (via the Unity3D plug-in) at FreezingSolid.com
For the development of Freezing Solid I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing three areas, the player character, and several enemy models.
Many other peers in Georgia Tech VGDev contributed to the project, creating original music, models, levels, sound effects, and programing for additional features – see Credits Hall in the completed game at FreezingSolid.com for full project credits.
All music used in this trailer was composed specifically for Freezing Solid by team members Larry Smith and Matthew Guzdial.
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