I’ve been experimenting with new recording approaches to better and more easily integrate slides, proper video camera (as opposed to webcam), and game/video screencast. I’ve prepared this lecture on game design, in this case studied through detailed investigation of ghost AI and historical consideration of the cut scenes, to test my updated set up:
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Related links that go along with this lecture:
- Understanding Pac-Man Ghost Behavior by Chad Birch
- Pac-Man Interactive Ghost Study by Shaun Williams
- Pac-Man Full with Ghost AI Visualization by Shaun Williams
- Ms. Pac-Man Full with Ghost AI Visualization by Shaun Williams
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