Studying Game Design Through Pac-Man Ghosts and Cut Scenes

Feb 1, 2014

I’ve been experimenting with new recording approaches to better and more easily integrate slides, proper video camera (as opposed to webcam), and game/video screencast. I’ve prepared this lecture on game design, in this case studied through detailed investigation of ghost AI and historical consideration of the cut scenes, to test my updated set up:

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Related links that go along with this lecture:



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