Games a Beginner Can Make

Sep 27, 2014

This question came my way recently, and I bounced it out to the community:

Echoing some of the findings to last month’s informal Remaking History survey, here are some of the top responses.

Late 1970’s console and coin-op:

Arkanoid (also known in different generations as “Breakout” or “Alleyway”) in particular gets a lot of shout outs:

Tetris got another recommendation as well:

Not only are old games a great starting point, but videogame history can be a roadmap for incrementing design and project complexity from one project to the next:

Naturally, the disclaimer that I always attach to these kinds of discussions about remaking historical examples: I’m not (and I’m pretty sure that these other folks above are also not) suggesting that anyone should be trying to release games like those above as a business endeavor. But remaking and modifying classics is a great way to learn technical game design and practice your fundamentals.



Learn and practice team game development with Gamkedo Club.
Membership worldwide. Professional support. Proven process.




Subscribe by e-mail to receive weekly updates with Gamkedo.Community interviews and YouTube training videos for game developers!



Leave a comment

Comments Form
  • Your email will not be used for any purpose other than to update you in replies to your comments. Your website address will be shown as a link from your name with your comment. Your profile photo is auto-magically provided by Gravatar.

All contents Copyright ©2017 Chris DeLeon.

Site production by Ryan Burrell.