This question came my way recently, and I bounced it out to the community:
@HobbyGameDev I would love to get some ideas for games a beginner can make? Cheers.
— Bradley Richardson (@potatongravy1) September 26, 2014
Echoing some of the findings to last month’s informal Remaking History survey, here are some of the top responses.
Late 1970’s console and coin-op:
— Richard Duck (@lecanardzero) September 26, 2014
— Matt Hackett (@richtaur) September 26, 2014
Arkanoid (also known in different generations as “Breakout” or “Alleyway”) in particular gets a lot of shout outs:
— A Game By Josh (@Joshuatwill) September 27, 2014
— Sarah Imrisek (@humanrampant) September 27, 2014
— Ian Richard (@McTeddyGames) September 27, 2014
— Jacopious (@Jacopious) September 26, 2014
Tetris got another recommendation as well:
— Kiladre/Steve (@kiladre) September 27, 2014
Not only are old games a great starting point, but videogame history can be a roadmap for incrementing design and project complexity from one project to the next:
— Beep: Game Sound Doc (@GameSoundDoc) September 26, 2014
Naturally, the disclaimer that I always attach to these kinds of discussions about remaking historical examples: I’m not (and I’m pretty sure that these other folks above are also not) suggesting that anyone should be trying to release games like those above as a business endeavor. But remaking and modifying classics is a great way to learn technical game design and practice your fundamentals.
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