One of the research projects that I am working on at Georgia Tech is the Newsgames project, an endeavor aiming to document, understand, and contribute to the intersection of videogames and journalism.
There are 3 aspects of the project:
- Newsgames: Journalism at Play: this part is a book, and is already published. It was written entirely by two PhD students working with our professor – see below for details.
- Cartoonist: an authoring tool we’re designing and constructing to enable journalists to create expressive games within the time constraints imposed by the news cycle.
- Journalism and Games (JAG): a blog exploring differing perspectives and rhetoric in videogames.
I’m part of a graduate student course where we’re all working on the Cartoonist, however it will be a long time before that’s ready for public presentation. In the meantime, I’m also regularly contributing articles to the Journalism and Games Blog (along with the other Cartoonist developers):
I have four entries posted:
Expressive Hurdles of the iPhone App Guidelines?
About: Why complaints about the App Store Guidelines are generally misplaced and uninformed.
Representation and Meaning: Comparing Mansion Impossible to Property Savvy
About: The overall effect on meaning of purely representational differences that otherwise depict the same mechanics and objects.
Game Dev Story and the Tragic Story of Game Development
About: The runaway hit iPhone game Game Dev Story, and what the game’s mechanics say about commercial videogame development.
NPR’s Wait Wait… Don’t Tell Me!
About: A theory as to why this current events show is structured as a short-answer trivia game.
Interested in knowing more about the intersection of games and journalism? Check out the new book from this project, Newsgames: Journalism at Play, by Bogost, Ferrari, and Schweizer. (Ferrari and Schweizer are both regular contributors to JAG. In addition to providing editorial guidance for JAG, Bogost maintains a blog of his own on similar topics, Water Cooler Games.)
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