Posts Tagged Author’s Games

Colorful Oceans and Chunky Sauces

Nov 30, 2011

The 2005 book Blue Ocean Strategy popularized the distinction between Red Ocean and Blue Ocean. Red Ocean refers to competition with the existing market leaders at what they do best. Blue Ocean refers to making something characteristically different than what market leaders are doing. The arms race taking place between Medal of Honor, Battlefield, and… Read more »

Zylatov Sisters Process and Progress

Oct 31, 2011

Everyone manages their project teams differently, and works on parts in their own preferred order. I’d like to briefly share a window here into the first month of updates on one of our ongoing projects, in case it may any strategies or ideas of interest to others. This semester in Georgia Tech VGDev (link to… Read more »

Quit Smoking Game: Effect of Interaction on Interpretation

Sep 12, 2011

Artist ReClark Gable created this still image a year or two ago: I made a playable version matching the visual elements combined with common Breakout-style gameplay conventions. Earlier this year, I wrote a blog entry about the effect of interaction on interpretation specifically about this case. Although I briefly alluded to this project months ago… Read more »

Vision by Proxy Second Edition Released!

Jul 31, 2011

Play Vision by Proxy: Second Edition After a long time tinkering on this project on the side with my peers at Georgia Tech (Andrew Ho, Christine Wu, and Rose Peng, additional design by Danielle Arabov), Vision by Proxy: Second Edition is launched! This is a remake and extension of the original Vision by Proxy (web/Flash).… Read more »

What I Have Been Doing (Update on Projects)

Apr 29, 2011

When I browse a videogame development blog, I wonder what projects the author has done (I offer exhibits A, B, C) and is currently doing. It affects credibility. It demonstrates whether a blogger practices what they preach. If a picture is worth a thousand words, surely a videogame must be worth many more, at the… Read more »

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