Posts Tagged Author’s Games

Brevity in Presentation

Nov 17, 2013

Talking about a game succinctly can be incredibly challenging. Prototyping aside, even within the hobbyist or independent scale fully developing a videogame often ties up at least a few dozen hours on the game jam extreme of the spectrum, outside of which development time easily stretches into hundreds upon hundreds or even thousands of hours… Read more »

What Have I Been Doing (Second Edition)

May 28, 2013

“If you’re a hobbyist, don’t settle for simply being a more experienced beginner, nor a professional minus resources. Embrace the hobbyness, do something strange that beginners can’t and professionals won’t.” From Connect Videogame Development to What You Are Passionate About In spring 2011 I wrote an overview of projects I was involved with around that… Read more »

DeLeon @ Other Blogs: Extensive Interview, Playing as Pauline in Donkey Kong, and More

Apr 2, 2013

“Indeview” on Projects and Processes Interview on my technical choices, processes, and projects Academic Blog Entries Links to my posts on the class blog for Game Design as Cultural Practice – packed with references to other readings that may be of interest and plenty of conceptual discussion: Playing Donkey Kong as Pauline to Save Mario… Read more »

Ms Vision by Proxy: Released and Ready to Play

Mar 1, 2013

Ms Vision by Proxy is now ready to play on NewGrounds or play at Kongregate. We built Ms Vision by Proxy atop an enhanced and extended version of Everyone’s Platformer, an engine I wrote and give away the full source code for as an example here on HobbyGameDev. For more information about getting started with… Read more »

Ms Vision by Proxy: 3 Videos

Feb 24, 2013

[Update: Ms Vision by Proxy is now released and ready to play!] Ms. Vision by Proxy is almost ready to go online. We’ll be posting it later this week. In the meantime, I’ve been making a variety of short trailer videos in an effort to appeal to players in a few different contexts or moods.… Read more »

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