Posts Tagged Business

Developer Interview: Matt Christian of Subject Matter Games

Apr 5, 2015

Today’s Game Developers Like You interview (now extended into April 2015, too!) is with Matt Christian of Wisconsin. Q: Hey Matt! High level – to set things up – what’s your story so far? A: I’m currently the creative director and CEO of Subject Matter Games. I have an educational background in computer programming and… Read more »

Most Indie Developers Do Freelance Contracts for Stable Income

Jan 31, 2015

I mentioned this briefly back in October, in Crowded Blue Oceans: Swarms of Peer Competition, but it’s terribly important and really needs its own detailed post. Whether it’s an IGF-winning developer, a profitable small game studio of salaried industry professionals, or a two person team living in a rented mobile home (that was my situation… Read more »

If You Want to Make Games Competitively, Train to Compete

Dec 30, 2014

Making a videogame can be playful. Making a videogame can be hard work. There are times and places for both. Often here at HobbyGameDev I focus on videogame making as a playful activity. Making a videogame can be a game in itself, a carefree way to fill time alone or with friends. I started Gamkedo… Read more »

On Spending Money to Avoid Learning

Nov 30, 2014

The world offers many opportunities to spend money to avoid the trouble of learning how to do things for ourselves. This happens in many areas of day-to-day life. It’s often a perfectly sound decision! We pay mechanics, electricians, and doctors to do certain things for us, even though they’re born with practically the very same… Read more »

Crowded Blue Oceans: Swarms of Peer Competition

Oct 31, 2014

Several years ago I wrote Colorful Oceans and Chunky Sauces about two related ideas. The first of those ideas covered is Red Ocean / Blue Ocean Strategy, the gist of which is that greatest growth potential often happens by spotting uncontested opportunities where the more established companies haven’t yet directed their resources and attention. In… Read more »

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