Posts Tagged Business

Question From (Beginning) Developer: Is $X a Fair Amount for Music?

Oct 24, 2014

For context, this title question was received by someone I’ve recently started training. He’s programming his first game project. Since I’m formatting this as an Open Response for readers who may have related questions, I’ve extended my original reply with added considerations that are separate from his specific situation. Answer: Just what is a fair… Read more »

Ryan P. Morrison’s Free Legal Q&A Threads on Reddit Are Amazing

Sep 29, 2014

Aside from occasionally embedding community responses to open questions via Twitter, HobbyGameDev is almost entirely a single author blog (hi folks!) that’s strictly original content. I generally don’t reblog or blog about other people’s content. However: MY GOODNESS, if you haven’t been reading VideoGameAttorney’s free legal AMA (Ask Me Anything) discussion threads in r/gamedev then… Read more »

Working on Appearances is Not Superficial

Sep 10, 2014

Lately I’m in the process of redesigning and relaunching the Complete Game Dev Kit (formerly called the HobbyGameDev Kit). In addition to making improvements and updates based on conversations with customers, this also involved rethinking how I present my training materials and services. In the process I was reminded, within business matters, of something important… Read more »

How Coin-Op Games Verify Payment

Jul 25, 2014

I’ve been meaning to make a short video about coin testers for awhile. I find them super neat! I figure this subject seems odd enough to qualify as the Special Topics entry for the month. If you find the videos that I create useful or interesting, or just appreciate the content of various sorts that… Read more »

Payment Models and Game Design Tastes

Apr 16, 2014

How we pay has a role in shaping what we play. I touched briefly on this in my recent Lost Levels talk. It’s also a topic that I wrote about a year ago in Influence of Business Models on Game Design. I’ve reused and updated a few of those same points from that past entry,… Read more »

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