Posts Tagged Business

Benefits of Working with a Company

Jul 24, 2009

Experienced, but still haven’t tried the jump to professional work? Or, currently doing professional work with a company, and thinking about how life might be different if you split off to be an independent hobbyist? My own career path in life up to this point – from independent hobbyist, to a year with a huge… Read more »

Low-Budget Visibility

Jul 24, 2009

You’ve made one or more games. Congratulations! I assume that you have made it possible for people to get to your game, but if you’re like most indie developers, odds are good that you haven’t gone very far out of your way to make it probable that people will find and play it. As the… Read more »

Avoiding Quicksand

May 27, 2009

Attention to Detail I think that one of the biggest challenges facing videogames today is attention to detail. As in, there’s way too much of it. Most of that detail is unfortunately in areas where the player doesn’t notice or care. Poorly placed attention to detail risks ballooning schedules and budgets, or sucking time away… Read more »

Resourcefulness vs Resources

May 27, 2009

You Don’t Need More Time, Staff, or Money Developers often wish that they had more time, personnel, or expensive development tools, believing that these are the keys to producing a better game. Any project could be made with more of those things. More importantly, any project could also be made with considerably less of those… Read more »

Considering iPhone Development?

Apr 27, 2009

It’s cheaper, easier, and faster than you may think. Development hardware for consoles traditionally costs tens of thousands of dollars each. In the case of the cheapest development hardware, which costs only a couple grand per unit, the console manufacturer still demands that you have rented office space, a business plan, and a working proof… Read more »

All contents Copyright ©2012 Chris DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.

Site production by Ryan Burrell.