Posts Tagged Experimental Gameplay

Vision by Proxy Second Edition Released!

Jul 31, 2011

Play Vision by Proxy: Second Edition After a long time tinkering on this project on the side with my peers at Georgia Tech (Andrew Ho, Christine Wu, and Rose Peng, additional design by Danielle Arabov), Vision by Proxy: Second Edition is launched! This is a remake and extension of the original Vision by Proxy (web/Flash).… Read more »

Notgames

Apr 28, 2011

The Tale of Tales talk at the Art History of Games 2010, “Over Games” (YouTube), included the following (from 16:40 to 19:20): “We’re not the only designers who think that computer technology has a lot more to offer than dress up games. But we’ve been a bit scattered so far, and whenever we communicate our… Read more »

Henry David Thoreau on Videogame Design

Jun 20, 2010

I recently got caught up again in Walden, by Henry David Thoreau, and to share some of the joy I found in it, I created Transcend for iPhone, iPod Touch, and iPad (App Store Link) [Later edit: now also free as Flash/web in-browser]. This is in much the same spirit as when my love of… Read more »

Bottom-Up vs Top-Down Game Design

May 3, 2010

There are a few things that I would like to say about bottom-up design, compared to top-down design. Before I can do so, I want to make sure that we’re on the same page as to how I use those terms – they mean somewhat different things to different fields, and I suspect it’s likely… Read more »

InteractionArtist Guided Tour

Apr 2, 2010

I was a guest speaker in Fall 2009 for the Videogames as Art class at UC Berkeley. The topic: my experimental gameplay projects at InteractionArtist.com. Because all of my experimental projects are available online (free, with no download required) you can follow along if you’d like by trying these out as they come up throughout… Read more »

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