Posts Tagged Experimental Gameplay

Vision by Proxy Second Edition Released!

Jul 31, 2011

Play Vision by Proxy: Second Edition After a long time tinkering on this project on the side with my peers at Georgia Tech (Andrew Ho, Christine Wu, and Rose Peng, additional design by Danielle Arabov), Vision by Proxy: Second Edition is launched! This is a remake and extension of the original Vision by Proxy (web/Flash).… Read more »


Apr 28, 2011

The Tale of Tales talk at the Art History of Games 2010, “Over Games” (YouTube), included the following (from 16:40 to 19:20): “We’re not the only designers who think that computer technology has a lot more to offer than dress up games. But we’ve been a bit scattered so far, and whenever we communicate our… Read more »

Henry David Thoreau on Videogame Design

Jun 20, 2010

I recently got caught up again in Walden, by Henry David Thoreau, and to share some of the joy I found in it, I created Transcend for iPhone, iPod Touch, and iPad [Later edit: this app is no longer available for iOS, but is free and playable in-browser via Flash]. This is in much the… Read more »

Bottom-Up vs Top-Down Game Design*

May 3, 2010

There are a few things that I would like to say about bottom-up design, compared to top-down design. Before I can do so, I want to make sure that we’re on the same page as to how I use those terms – they mean somewhat different things to different fields, and I suspect it’s likely… Read more »

InteractionArtist: My 219 Tiny Experimental Projects

Apr 2, 2010

Update: I’ve also recorded a video tour with additional background. I was a guest speaker in Fall 2009 for the Videogames as Art class at UC Berkeley. The topic: my experimental interaction projects at InteractionArtist was the name I eventually settled on for a series of tiny projects that I developed daily from November… Read more »

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