[Update: feelforit was an IndieCade 2010 Finalist.] [Update #2: feelforit is now free to play online (no iPhone required!) as a Flash port.] feelforit is about the tacit understanding involved in bringing our state of mind into alignment with how we wish it to be. Mechanically, it was designed bottom-up around the iPhone’s unique form… Read more »
Posts Tagged Experimental Gameplay
On the Meaning of Alice in Bomberland
Dec 25, 2009Alice in Bomberland is a videogame for iPhone and iPod Touch that I developed along with a team of supporting artists, published by Sonic Boom. I wrote a lengthy essay on the meaning and design of Alice for my admissions essay to Georgia Tech’s Digital Media program. It’s available online both as a print-ready PDF… Read more »
- Posted in:
- Advanced, Vol. 09
- Tagged with:
- Author's Games, Experimental Gameplay, Game Dissection, Popular Entry, Value of Videogames
InteractionArtist Interview
Jul 24, 2009The interview: http://www.indiegamepod.com/?p=1202 This was an interview about my daily experimental game projects, for Action, of: http://www.indiegamepod.com/ My official site for the daily experimental projects is here: http://interactionartist.com/ The JayIsGames article on my experimental work may be a better place to start: http://jayisgames.com/archives/2009/03/interaction_artist_games.php (Originally posted as GameDevLessons.com Vol. 4 Sec. 4) Este artÃculo está disponible… Read more »
- Posted in:
- Special Topic, Vol. 04
- Tagged with:
- Author's Games, Experimental Gameplay, Interview