Posts Tagged Experimental Gameplay

On the Meaning of feelforit (iPhone/Web)

Mar 2, 2010

[Update: feelforit was an IndieCade 2010 Finalist.] [Update #2: feelforit is now free to play online (no iPhone required!) as a Flash port.] feelforit is about the tacit understanding involved in bringing our state of mind into alignment with how we wish it to be. Mechanically, it was designed bottom-up around the iPhone’s unique form… Read more »

On the Meaning of Alice in Bomberland

Dec 25, 2009

Alice in Bomberland is a videogame for iPhone and iPod Touch that I developed along with a team of supporting artists, published by Sonic Boom. I wrote a lengthy essay on the meaning and design of Alice for my admissions essay to Georgia Tech’s Digital Media program. It’s available online both as a print-ready PDF… Read more »

InteractionArtist Interview

Jul 24, 2009

The interview: http://www.indiegamepod.com/?p=1202 This was an interview about my daily experimental game projects, for Action, of: http://www.indiegamepod.com/ My official site for the daily experimental projects is here: http://interactionartist.com/ The JayIsGames article on my experimental work may be a better place to start: http://jayisgames.com/archives/2009/03/interaction_artist_games.php (Originally posted as GameDevLessons.com Vol. 4 Sec. 4) Este artículo está disponible… Read more »

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