Posts Tagged Game Art

Non-Artist Tutorials to Model 3D Level Spaces in Blender for Unity (Also: Texture Baking)

Jul 20, 2014

Part 1 (Tools Intro): Demo of the project, and what we’ll cover Part 2 (Blender Basics): Viewport navigation, selection, simple editing Part 3 (Tunnel Extrude): Rapidly shaping tunnels and rooms Part 4 (Unity, Collisions): Importing into Unity, with mesh collision Slight detour for a standalone video (not for the above series, but overlaps a little,… Read more »

My Non-Artist Animations for Swing It

May 29, 2014

In April Tim Waskett (@CheesyWaskett on Twitter) was the team lead for one of the three forum collaboration projects created in the HobbyGameDev community (summer season projects will be starting soon!). The game Tim led, Swing It, is a 2D grappling hook platformer developed in Unity. It’s available to play in-browser, along with the other… Read more »

Open Response to a Question About Female Armor

Jul 11, 2013

In a recent online discussion, the thread began with a user appreciating that Skyrim‘s female armor isn’t needlessly revealing or hypersexualized. Another added that Dark Souls is also good about this, and I had this image to add to the conversation, showing that that game’s prequel, Demon’s Souls, is pretty good about it, too: In… Read more »

Gameplay is Inherently Abstract

Feb 28, 2013

Pinball and videogame designer George Gomez, interviewed for the documentary Tilt, explained that pinball gameplay is inherently abstract, but that as a designer he strives to use theme-based gameplay concepts to help make it less abstract. The player is toggling lever positions with electromagnets to knock a metal ball around a painted piece of wood,… Read more »

Non-Essential Level Art is Essential

Dec 31, 2012

One of the differences that can cause a student or novice project to stand out in a bad way, looking and feeling unfinished, is the lack of level art that’s non-essential to gameplay. I’m referring of course to art other than the main background, only because I’m assuming that main background art’s already accounted for.… Read more »

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