Posts Tagged Game Design

Controlling Project Size

Jan 25, 2012

One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »

Mediated Input (Scribd/PDF)

Jan 22, 2012

I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »

Skill in Mediated Input

Dec 5, 2011

This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »

Colorful Oceans and Chunky Sauces

Nov 30, 2011

The 2005 book Blue Ocean Strategy popularized the distinction between Red Ocean and Blue Ocean. Red Ocean refers to competition with the existing market leaders at what they do best. Blue Ocean refers to making something characteristically different than what market leaders are doing. The arms race taking place between Medal of Honor, Battlefield, and… Read more »

Skills to be Mastered: The Merits of Fixed Difficulty

Nov 30, 2011

The idea of scaling or increasing difficulty as a player gets better – either over the course of a game or adaptively based on a player’s level – seems obvious. We know from the now popular concept of flow (and common sense) that boredom occurs when someone’s skill exceeds the challenge, frustration occurs when challenge… Read more »

All contents Copyright ©2012 Chris DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.

Site production by Ryan Burrell.