Posts Tagged Game Dissection

Why Minecraft Works (Design Concepts)

Jan 31, 2011

Why’s This Here? I don’t review games. But I do study games, and to that end, I have an interest in dissecting them to figure out what makes their designs work. Since discussing a game’s features requires no specialized skills or background knowledge, it seemed suitable to share here as a Beginner post. Background If… Read more »

The Making of A-10 Thunderbolt 2

Aug 16, 2010

What follows is about a little Processing demonstration (not)game that I made titled “A-10 Thunderbolt 2.” Complete final source code is provided, as is the code from incremental stages of development. Processing A-10 was created using “Processing” (version 2.0.2). For more on Processing, please see the last section of my previous article Platformer Game Source… Read more »

On the Meaning of feelforit (iPhone/Web)

Mar 2, 2010

[Update: feelforit was an IndieCade 2010 Finalist.] [Update #2: feelforit is now free to play online (no iPhone required!) as a Flash port.] feelforit is about the tacit understanding involved in bringing our state of mind into alignment with how we wish it to be. Mechanically, it was designed bottom-up around the iPhone’s unique form… Read more »

On the Meaning of Alice in Bomberland

Dec 25, 2009

Alice in Bomberland is a videogame for iPhone and iPod Touch that I developed along with a team of supporting artists, published by Sonic Boom. I wrote a lengthy essay on the meaning and design of Alice for my admissions essay to Georgia Tech’s Digital Media program. It’s available online both as a print-ready PDF… Read more »

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