Posts Tagged Getting Started

Motivation Alone is Never Enough. Pace Yourself!

Nov 30, 2014

People who aren’t making the progress that they’d like on their projects often blame a lack of motivation or willpower, as though having energy to follow through on the things that we mean to do is some innate character trait. It’s as if the people who are more productive on their projects have more motivation… Read more »

On Spending Money to Avoid Learning

Nov 30, 2014

The world offers many opportunities to spend money to avoid the trouble of learning how to do things for ourselves. This happens in many areas of day-to-day life. It’s often a perfectly sound decision! We pay mechanics, electricians, and doctors to do certain things for us, even though they’re born with practically the very same… Read more »

Games a Beginner Can Make

Sep 27, 2014

This question came my way recently, and I bounced it out to the community: @HobbyGameDev I would love to get some ideas for games a beginner can make? Cheers. — Bradley Richardson (@potatongravy1) September 26, 2014 Echoing some of the findings to last month’s informal Remaking History survey, here are some of the top responses.… Read more »

Remaking History Survey: Advice for Beginners (Part 2 of 2)

Aug 31, 2014

The same survey mentioned in Part 1 included some short answer questions, too. I offered two prompts: 1. Have you started making a game project which you were unable to finish, and either moved on from or put on the back burner? If yes: if you could reset time, would you still go through that… Read more »

Remaking History Survey: First Projects (Part 1 of 2)

Aug 31, 2014

For Twitter Community entries I crowd source the entry content. Normally I just post a question as @HobbyGameDev and collect replies to share here. For today’s two part entry I’m experimenting with taking that idea further: instead of tweet-sized replies to one tweet-sized prompt, I posted a Google Forms survey about beginning game development. My… Read more »

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