Posts Tagged History

How Coin-Op Games Verify Payment

Jul 25, 2014

I’ve been meaning to make a short video about coin testers for awhile. I find them super neat! I figure this subject seems odd enough to qualify as the Special Topics entry for the month. If you find the videos that I create useful or interesting, or just appreciate the content of various sorts that… Read more »

Payment Models and Game Design Tastes

Apr 16, 2014

How we pay has a role in shaping what we play. I touched briefly on this in my recent Lost Levels talk. It’s also a topic that I wrote about a year ago in Influence of Business Models on Game Design. I’ve reused and updated a few of those same points from that past entry,… Read more »

Studying Game Design Through Pac-Man Ghosts and Cut Scenes

Feb 1, 2014

I’ve been experimenting with new recording approaches to better and more easily integrate slides, proper video camera (as opposed to webcam), and game/video screencast. I’ve prepared this lecture on game design, in this case studied through detailed investigation of ghost AI and historical consideration of the cut scenes, to test my updated set up: If… Read more »

Arcade-Style Game Design / Pinball Presentation

Jun 24, 2013

I’ve written entries before about pinball’s relation to coin-op videogames, however – especially in the case of my master’s thesis – they’ve been lengthy and required some nontrivial effort or a prior interest in pinball to get through. The thesis is necessarily lengthy and thorough, whereas those older original blog entries were a bit disorganized… Read more »

DeLeon @ Other Blogs: Extensive Interview, Playing as Pauline in Donkey Kong, and More

Apr 2, 2013

“Indeview” on Projects and Processes Interview on my technical choices, processes, and projects Academic Blog Entries Links to my posts on the class blog for Game Design as Cultural Practice – packed with references to other readings that may be of interest and plenty of conceptual discussion: Playing Donkey Kong as Pauline to Save Mario… Read more »

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