In 1997, a value-proced game was released named Deer Hunter. Walking occurred only on the map, never from first person. Opening that map to move briefly froze the game. Then the player could then click anywhere to relocate. Player control in first-person consisted of turning or raising/lowering the view, but the game represented these changes… Read more »
Posts Tagged History
Pinball as Historical Player-vs-Machine Twitch Gameplay
Aug 11, 2011The types of videogames that I enjoy – or at least the aspects of videogames that I enjoy most – are those focused on hand-eye coordination, immediate playability, rewarding audio & visual spectacle, bringing order to chaos, and practice/replay. Meanwhile the overwhelming majority of the existing literature, workshop resources, and publicly documented design techniques for… Read more »
Playing Videogames 1984-1996
Jun 30, 2011This isn’t a review blog, nor a personal gameplay journal. However since I frequently allude to older games, I figured it might help to have a single entry to take a look for a bit on the different context in which theses videogames were originally encountered. I was a kid during NES/SNES era, teenager for… Read more »
Reader Questions About Chris Crawford
May 3, 2010Chris Hendrickson, founder of the Ithaca College Game Developers Club, recently sent me a couple of questions about my work, and my perspectives on game industry legend Chris Crawford: Q1) You’ve referenced Chris Crawford a few times in your newsletters; when in your development as a game designer did his approach inform your own process?… Read more »
Warren Robinett – Atari Adventure – Interview
Oct 24, 2009In the foreword to The Video Game Theory Reader, Warren Robinett, the man who invented the action-adventure genre of videogames in his mid-20′s, mentioned that the people who built the conceptual foundations of our industry – our medium’s versions of Bach, Plato, Shakespeare – are still very much alive today. Insofar as we’re full of… Read more »