OurMedia Interview (20 min.) – a bit about my earlier background, answering various questions about beginning game development. Slides from my GDC Microtalk last year (PPT slides) – about the value of technical constraints and resource limitations on creative end-results. Notes below each slide capture my points during the presentation. “Making Your Own Game” podcast… Read more »
Posts Tagged Interview
The Changing iPhone App Store Market
Jul 7, 2010I posted this blog entry from Communities Dominate Brands to Facebook the other day: [Full Analysis of iPhone Economics - it is bad news. And then it gets worse] I highly recommend reading that. Friends inquired about how that analysis compares to my experience as an iPhone game and entrainment app developer. My reply: The… Read more »
What’s Japan Doing Differently?
Nov 25, 2009In 2006, I had the rare opportunity to sit down for lunch with Takayoshi Sato, the CGI Director of Konami’s Silent Hill (1 and 2). I approached him with an interest in learning more about how videogame business and design happens in Japan, which has historically produced dramatically different work than we have seen from… Read more »
Warren Robinett – Atari Adventure – Interview
Oct 24, 2009In the foreword to The Video Game Theory Reader, Warren Robinett, the man who invented the action-adventure genre of videogames in his mid-20′s, mentioned that the people who built the conceptual foundations of our industry – our medium’s versions of Bach, Plato, Shakespeare – are still very much alive today. Insofar as we’re full of… Read more »