PlayCrafter, an online videogame building site I helped build in 2007-2008, is now offline. (Project videos: Physics Puzzland, Matcheroo, Domino Shomimino). An effect of the site going offline is that the 130,000 videogames created on it are no longer playable, since the games referenced files and database entries on the server. Of course, fortunately, PlayCrafter… Read more »
Posts Tagged iPhone
The Changing iPhone App Store Market
Jul 7, 2010I posted this blog entry from Communities Dominate Brands to Facebook the other day: [Full Analysis of iPhone Economics - it is bad news. And then it gets worse] I highly recommend reading that. Friends inquired about how that analysis compares to my experience as an iPhone game and entrainment app developer. My reply: The… Read more »
Considering iPhone Development?
Apr 27, 2009It’s cheaper, easier, and faster than you may think. Development hardware for consoles traditionally costs tens of thousands of dollars each. In the case of the cheapest development hardware, which costs only a couple grand per unit, the console manufacturer still demands that you have rented office space, a business plan, and a working proof… Read more »