Posts Tagged Open Response

Question From (Beginning) Developer: Is $X a Fair Amount for Music?

Oct 24, 2014

For context, this title question was received by someone I’ve recently started training. He’s programming his first game project. Since I’m formatting this as an Open Response for readers who may have related questions, I’ve extended my original reply with added considerations that are separate from his specific situation. Answer: Just what is a fair… Read more »

Ryan P. Morrison’s Free Legal Q&A Threads on Reddit Are Amazing

Sep 29, 2014

Aside from occasionally embedding community responses to open questions via Twitter, HobbyGameDev is almost entirely a single author blog (hi folks!) that’s strictly original content. I generally don’t reblog or blog about other people’s content. However: MY GOODNESS, if you haven’t been reading VideoGameAttorney’s free legal AMA (Ask Me Anything) discussion threads in r/gamedev then… Read more »

When to Wrap Up a Project

Sep 27, 2014

Great question from a member of the community: @HobbyGameDev when is it time to move on to the next project or can you add to a game forever? — Rich in Games (@rwlizana89B) September 27, 2014 From my older Give Yourself a Deadline: “Anything creative can be worked on indefinitely.” However just because you can… Read more »

Adjusting the Origin Pivot and Orientation in Unity

Jul 15, 2014

When running Unity workshops I’ve often had people run into this minor but frustrating mix up: their object pivots around a point in space other than they expect. It can happen for any number of reasons, such as a stray accidental key shortcut toggling how the pivot gets represented, or dropping in a model and… Read more »

A Frank Look at Making Videogames Professionally

Jul 4, 2014

I meet and speak with so many people that want to make videogames. This desire often begins from an interest in making their own game ideas. Over time, that interest tends to quietly morph into an interest in getting a job making games. These are not the same thing, nor even as related as they… Read more »

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