Posts Tagged Open Response

ActionScript 3 Entries and Notes on HTML5

Dec 31, 2011

One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »

A Warning About Buying Generic Art Bundles

Dec 30, 2011

I would like to offer a few things to be aware of regarding this Indie Game Dev Art Bundle (partial screenshot mirror, for when that bundle goes off sale in a week) making the rounds today, and generic art packs in general: The license indicates that use of the assets is “limited to a single… Read more »

How Long Does it Take to Learn Game Programming?

Nov 30, 2011

A friend asked this question the other day. To peers nearby with more programming experience than him, it seemed like a silly, almost nonsensical question. Whether or not that’s true, explaining why someone would think that sheds light on qualities of programming that may be invisible to someone newer to it. It’s a useful question… Read more »

Float and Int Variables: Casting and Other Issues

Nov 30, 2011

To programmers with experience making games, this may seem like something that doesn’t need to be covered. As I’ve pointed out before though, that’s a sign of a common barrier to people getting started: it’s a detail which is quite unnatural, however because it seems obvious to people that are used to it, it is… Read more »

The Appeal of Modern Military FPS Games

Oct 31, 2011

Q: It seems horrific that so many of the highest profile games lately have been depicting modern warfare in first-person. Why do people find a thrill in experiencing reality as soldiers? A: Playing a videogame is, fortunately for everyone involved, quite different than experiencing reality as soldiers. Playing a videogame is even less real than… Read more »

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