Posts Tagged Podcast Style

Time Management is Not About Time

May 31, 2013

Today’s entry is in audio form, an open response to reoccurring questions via Twitter about finding or making the time to learn the tools, practice the techniques, and make consistent progress on videogame projects. In it I highlight a few different ways of thinking constructively about our constraints and complications, and how we can work… Read more »

Assemble a Short Trailer

May 27, 2013

This post is available in audio form. Attack of the Cubes Trailer: Establishing a Videogame Development Club: http://www.hobbygamedev.com/articles/vol7/establishing-a-videogame-development-club/ Music at start and end of audio used via Creative Commons Attribution (http://creativecommons.org/licenses/by/3.0/): still alive by alxd Read more »

Hobby Videogame Development: 20 Questions

Apr 30, 2013

Backstory: in 2010, I wrote an article like this one published, in condensed form, in Game Developer magazine’s Career Guide. This is an extended version (50% more content!), republished here with permission. I’ve written about a handful of these points elsewhere in the blog, some before the article and some after, so this also hopefully… Read more »

How to Get the Most Out of Your First GDC

Mar 1, 2013

This post is available in audio form. Addendum, not in the audio or transcript below: another recent forum post posed a partially different set of questions about preparing for GDC, which I’ve responded to here. Music excerpts at the start and end are by Kevin MacLeod, via Creative Commons, from incompetech.com. Transcript of the Audio:… Read more »

Buggy3D One Day Port: Context Changes and Game Design

Aug 31, 2012

This post is available in audio form. Play the game discussed here, Buggy 3D (web/Unity), for a better idea of what this entry describes, or for comparison check out the OpenGL original. For reference here’s a video of real buggy, and additional information. Transcript of the Audio: Hi, Chris DeLeon here for HobbyGameDev. This is… Read more »

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