Posts Tagged Popular Entry

Most Indie Developers Do Freelance Contracts for Stable Income

Jan 31, 2015

I mentioned this briefly back in October, in Crowded Blue Oceans: Swarms of Peer Competition, but it’s terribly important and really needs its own detailed post. Whether it’s an IGF-winning developer, a profitable small game studio of salaried industry professionals, or a two person team living in a rented mobile home (that was my situation… Read more »

Communication is a Game Development Skill (Part 1 of 2)

Dec 23, 2013

Today’s subject is an incredibly important one that gets a lot less attention than it should. Most videogame development guides and tutorials fail to acknowledge that communication is a game development skill. Knowing how to speak and write effectively is right up there alongside knowing how to program, use Photoshop, follow design process, build levels,… Read more »

Degamification of Games

Dec 3, 2013

Is your game still fun to play without scores, limited lives, ammo limits, and restricted access? Related: consider why Game Genie was so successful. Here are the invulnerability and unlimited ammo settings from the MechWarrior 2 (1995) options menu, available right out of the box, as mentioned in the video: I’d love to see a… Read more »

Overcomplicating Everything*

May 31, 2013

Arnold Schwarzenegger is an incredibly inspiring person. At 20 years old, he won Mr. Universe as a body builder. For many of us, we could just look at that achievement and see that as the likely high point, figuring that might come to define our identity and life path. No, that wasn’t enough though. He… Read more »

Hobby Videogame Development: 20 Questions

Apr 30, 2013

Backstory: in 2010, I wrote an article like this one published, in condensed form, in Game Developer magazine’s Career Guide. This is an extended version (50% more content!), republished here with permission. I’ve written about a handful of these points elsewhere in the blog, some before the article and some after, so this also hopefully… Read more »

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