Posts Tagged Sample Code

Beginning Unity Tutorial (Video)

Apr 30, 2012

I wrote a review of Unity 2.6 for the January 2010 edition of Game Developer magazine. In the interest of writing a balanced article I had to find some things wrong with it. My only complaints could really be made against any engine, except perhaps one really narrowly optimized for a particular genre–but one of… Read more »

ActionScript 3 Entries and Notes on HTML5

Dec 31, 2011

One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »

Everyone’s Platformer: Editor, 3 Level Demo, and Full Source Code

Sep 29, 2010

About I developed this engine for two reasons: To offer a head start for others interested in 16-bit era platformer development. (That is, more Earthworm Jim or Sonic the Hedgehog than Mega Man or Super Mario Bros.) To serve a role supplemental to instructional texts, creating opportunity for self-guided learning. To that second point: the… Read more »

The Making of A-10 Thunderbolt 2

Aug 16, 2010

What follows is about A-10 Thunderbolt 2. Complete final source code is provided, as is the code from incremental stages of development. Processing A-10 was created using “Processing”. For more on Processing, please see the last section of my previous article Platformer Game Source in Processing. Play It First The finished project is available at… Read more »

Platformer Game Source in Processing

Jul 20, 2010

Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight,… Read more »

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