One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »
Posts Tagged Sample Code
Platformer Game Source in Processing
Jul 20, 2010Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight,… Read more »
Game Motion in ActionScript 3
Jun 21, 2010After providing a tutorial on how to use MXMLC to compile ActionScript 3 Flash games for free and a follow-up covering the basics of image display, mouse/keyboard input, sound playing, collision detection, and automatic movement, the third part (and final part, for now) is ready: > > Part 3: ActionScript 3 Game Motion Tutorial <… Read more »