I wrote a review of Unity 2.6 for the January 2010 edition of Game Developer magazine. In the interest of writing a balanced article I had to find some things wrong with it. My only complaints could really be made against any engine, except perhaps one really narrowly optimized for a particular genre–but one of… Read more »
Posts Tagged Sample Code
ActionScript 3 Entries and Notes on HTML5
Dec 31, 2011One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »
Platformer Game Source in Processing
Jul 20, 2010Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight,… Read more »