Posts Tagged Sample Code

Game Motion in ActionScript 3

Jun 21, 2010

After providing a tutorial on how to use MXMLC to compile ActionScript 3 Flash games for free and a follow-up covering the basics of image display, mouse/keyboard input, sound playing, collision detection, and automatic movement, the third part (and final part, for now) is ready: > > Part 3: ActionScript 3 Game Motion Tutorial <… Read more »

Flash Game Dojo: Great AS3 Libraries and Learning Resources (Also Free!)

Jun 16, 2010

John Nesky informed me today that Chevy Ray Johnston and Adam ‘Atomic’ Saltsman have launched http://flashgamedojo.com/. The site is loaded with free ActionScript 3 tutorials on how to utilize Saltsman’s Flixel and Johnston ‘s FlashPunk, which are two great AS3 Game Libraries for making pixel-art/bitmapped retro games. These provide a terrific launch point for taking… Read more »

$0 Flash Development Part 2: Game Core Tutorial

May 3, 2010

Last month, a brief introduction was given for using MXMLC to compile ActionScript 3 Flash games for free at the command-line. For this month, I prepared Part 2, which goes into the basics of image display, mouse/keyboard input, sound playing, collision detection, and real-time/automatic movement. > > Part 2: Flash Game Core Tutorial < <… Read more »

On the Source from Full Videogames

May 2, 2010

After the Humble Indie Bundle event ended, most of the games from the bundle pledged to go Open Source, sharing their source code with the world. Before I go on, I think it’s necessary to clarify a few things: (1.) I enjoy all of the games from the Indie Bundle (2.) I bought it (3.)… Read more »

Particle Effects Code

Dec 25, 2009

What are Particle Effects? Puffs of dirt kicked up from tires, smoke after explosions, empty shell casings ejecting from automatic rifles, and splashes of water are all particle effects. Shattered pieces of scored gems in a puzzle game, splatters of blood from gunfire, broken glass, chunks of wood, snowflakes, sparks, and shards of plants are… Read more »

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