Posts Tagged Student Games

3 Mini-Portmortems

Jan 27, 2012

Here are mini-postmortems on the past 3 team projects for which I served as a lead or primary role. I handled programming and much of the gameplay design, collaborating with artists, writers, musicians and other designers. Full credits are available in-game. Please note that all of the games below require a modestly up-to-date version of… Read more »

Controlling Project Size

Jan 25, 2012

One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »

Zylatov Sisters (80′s arcade-style co-op)

Dec 11, 2011

Zylatov Sisters is now finished and online. It’s the result of 10 weeks of work by 10 student developers, myself included. We created it alongside classwork and our various other obligations – none of us were on it full-time. We used an unusual design process to orchestrate our work and decisions in a modular fashion… Read more »

Zylatov Sisters Process and Progress

Oct 31, 2011

Everyone manages their project teams differently, and works on parts in their own preferred order. I’d like to briefly share a window here into the first month of updates on one of our ongoing projects, in case it may any strategies or ideas of interest to others. This semester in Georgia Tech VGDev (link to… Read more »

Vision by Proxy Second Edition Released!

Jul 31, 2011

Play Vision by Proxy: Second Edition After a long time tinkering on this project on the side with my peers at Georgia Tech (Andrew Ho, Christine Wu, and Rose Peng, additional design by Danielle Arabov), Vision by Proxy: Second Edition is launched! This is a remake and extension of the original Vision by Proxy (web/Flash).… Read more »

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