Posts Tagged Student Games

Advice to a New Student in Videogame Design*

Aug 31, 2013

Do more than is required. You’ll get out of it as much as you put in. This means learning more than you’re assigned, putting more into projects than is needed for an A, and making and releasing finished videogames aside from and outside of coursework. Be ok with producing crummy results when new to something.… Read more »

What Have I Been Doing (Second Edition)

May 28, 2013

“If you’re a hobbyist, don’t settle for simply being a more experienced beginner, nor a professional minus resources. Embrace the hobbyness, do something strange that beginners can’t and professionals won’t.” From Connect Videogame Development to What You Are Passionate About In spring 2011 I wrote an overview of projects I was involved with around that… Read more »

Assemble a Short Trailer

May 27, 2013

This post is available in audio form. Attack of the Cubes Trailer: Establishing a Videogame Development Club: Music at start and end of audio used via Creative Commons Attribution ( still alive by alxd Read more »

Hobby Videogame Development: 20 Questions

Apr 30, 2013

Backstory: in 2010, I wrote an article like this one published, in condensed form, in Game Developer magazine’s Career Guide. This is an extended version (50% more content!), republished here with permission. I’ve written about a handful of these points elsewhere in the blog, some before the article and some after, so this also hopefully… Read more »

Level Design Commentary in Ms. Vision by Proxy (Preview Video)

Jan 30, 2013

[Update: Ms Vision by Proxy is now released and ready to play!] This game is built atop / as an extension of Everyone’s Platformer (engine full source download), an engine I wrote and released the full source code for here on HobbyGameDev. For more tutorials and resources to help you dig into that engine example,… Read more »

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