Posts Tagged Student Games

Digital Craftsmanship: Fall 2012 VGDev Student Projects

Dec 31, 2012

“…Craftsmanship has been said to consist simply in the desire to do something well, for its own sake… The satisfactions of manifesting oneself concretely in the world as through manual competence… seem to relieve [a person] of the felt need to offer interpretations of himself to vindicate his worth. He can simply point: the building… Read more »

Joyride Released by VGDev (Unity Game)

Dec 4, 2012

Play it in-browser, via the free Unity3D plug-in, at PlayJoyride.com For this hobby videogame project I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing one stage and doing a little bit of art. Many other peers in VGDev contributed to the project, creating most of… Read more »

Game-o-Matic Launched

Sep 30, 2012

Two years ago, I posted on HobbyGameDev about my involvement with the Newsgames project at Georgia Tech, briefly alluding to “Cartoonist”, a tool we were creating to enable non-developers to rapidly crank out games inspired by simple stories or circumstances. After a bunch of research and programming that took place in the time since, the… Read more »

Buggy3D One Day Port: Context Changes and Game Design

Aug 31, 2012

This post is available in audio form. Play the game discussed here, Buggy 3D (web/Unity), for a better idea of what this entry describes, or for comparison check out the OpenGL original. For reference here’s a video of real buggy, and additional information. Transcript of the Audio: Hi, Chris DeLeon here for HobbyGameDev. This is… Read more »

Making Finished Videogames (Student & Freeware) / Video of Slides with Audio

Aug 31, 2012

Back in Vol. 34 of HobbyGameDev, I included slides from a summary talk I delivered for incoming VGDev members in August 2011. This year I’ve extended and improved that presentation for this year’s incoming class, and have it here along with full audio: (Video Link) Entries mentioned in the talk or otherwise relevant: ActionScript 3… Read more »

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