Posts Tagged Team Projects

3 Mini-Portmortems

Jan 27, 2012

Here are mini-postmortems on the past 3 team projects for which I served as a lead or primary role. I handled programming and much of the gameplay design, collaborating with artists, writers, musicians and other designers. Full credits are available in-game. Please note that all of the games below require a modestly up-to-date version of… Read more »

Controlling Project Size

Jan 25, 2012

One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »

Zylatov Sisters Process and Progress

Oct 31, 2011

Everyone manages their project teams differently, and works on parts in their own preferred order. I’d like to briefly share a window here into the first month of updates on one of our ongoing projects, in case it may any strategies or ideas of interest to others. This semester in Georgia Tech VGDev (link to… Read more »

Rant: I Can Imagine

Feb 28, 2011

Producer: “I can imagine a situation where the player will expect…” Engineer: “I can imagine a case where the designer may want a level to…” Designer: “I can imagine someone getting frustrated when…” The phrase “I can imagine” comes up with surprisingly frequency during videogame development. I’ve heard it used on teams both large and… Read more »

Two Styles of Management

Jan 24, 2011

Difference in Type The difference between management of a project that finishes and management of a project that goes on until abandonment is a difference in type, not amount. Putting more time into the project isn’t necessarily what’s needed to finish it – as is evidenced by the droves of finished games that get made… Read more »

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