Here are mini-postmortems on the past 3 team projects for which I served as a lead or primary role. I handled programming and much of the gameplay design, collaborating with artists, writers, musicians and other designers. Full credits are available in-game. Please note that all of the games below require a modestly up-to-date version of… Read more »
Posts Tagged Team Projects
Controlling Project Size
Jan 25, 2012One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »
Rant: I Can Imagine
Feb 28, 2011Producer: “I can imagine a situation where the player will expect…” Engineer: “I can imagine a case where the designer may want a level to…” Designer: “I can imagine someone getting frustrated when…” The phrase “I can imagine” comes up with surprisingly frequency during videogame development. I’ve heard it used on teams both large and… Read more »
Two Styles of Management
Jan 24, 2011Difference in Type The difference between management of a project that finishes and management of a project that goes on until abandonment is a difference in type, not amount. Putting more time into the project isn’t necessarily what’s needed to finish it – as is evidenced by the droves of finished games that get made… Read more »