Posts Tagged Team Projects

Fall 2014 Online Practice Team Project(s)

Oct 31, 2014

Battle dinosaurs with a bow and arrow! A new freeware online collaborative project started recently for the fall 2014 season. Anyone can join. It’s just for practice. (What about if you’re not into dinosaurs and arrows, or you want to deal with more of a project’s code and design? Pitch a different non-commercial project in… Read more »

Two Summer Internet Collaboration Games Done!

Aug 31, 2014

One of the core experiments of the r/hobbygamedev community has been in facilitating non-commercial internet collaboration on projects. Back in April we ran a 30 day trial, in which 3 modest games were completed: Swing-It!, Galactic Egg Snatchers, and Match Mania. (That last one, Match Mania, later evolved into Jewelized Saga, now in alpha –… Read more »

Develop Games With Us This Summer

Jun 12, 2014

I’ve been experimenting with new ways to help people get into hobby videogame development. One of the directions that I’m most excited about is directly working together. At intermediate level and above, practical experience is easily one of the best ways to make progress as a developer, designer, or content creator. In the recent entry… Read more »

My Non-Artist Animations for Swing It

May 29, 2014

In April Tim Waskett (@CheesyWaskett on Twitter) was the team lead for one of the three forum collaboration projects created in the HobbyGameDev community (summer season projects will be starting soon!). The game Tim led, Swing It, is a 2D grappling hook platformer developed in Unity. It’s available to play in-browser, along with the other… Read more »

New HobbyGameDev Online Community

Mar 10, 2014

Lately I’ve been trying something new. I’m always experimenting with new ways to help get more people further into hobby game making, however this latest effort is especially a change of approach. I’m starting a forum. It’ll be less about me talking (as tends to be the case on this site, for better and for… Read more »

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