One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »
Posts Tagged Team Projects
Rant: I Can Imagine
Feb 28, 2011Producer: “I can imagine a situation where the player will expect…” Engineer: “I can imagine a case where the designer may want a level to…” Designer: “I can imagine someone getting frustrated when…” The phrase “I can imagine” comes up with surprisingly frequency during videogame development. I’ve heard it used on teams both large and… Read more »
Two Styles of Management
Jan 24, 2011Difference in Type The difference between management of a project that finishes and management of a project that goes on until abandonment is a difference in type, not amount. Putting more time into the project isn’t necessarily what’s needed to finish it – as is evidenced by the droves of finished games that get made… Read more »
HobbyGameDev Summaries for Georgia Tech VGDev
Nov 13, 2010Beginning in the start of November, I have been in the process of founding an organization at Georgia Tech (VGDev SIG) similar to the one I helped established at Carnegie Mellon (Game Creation Society). After each meeting this semester, I’m giving brisk 30 minute talks on student videogame development, and those slides go online for… Read more »