Posts Tagged Team Projects

Communication is a Game Development Skill (Part 2 of 2)*

Feb 1, 2014

…if you communicate masterfully enough – persuasively, clearly, fairly and reasonably – then the scale and types of projects that it’s possible for you to work on expands tremendously… Last month, in part one, I identified a couple of common points of trouble that arise for videogame developers. Communication matters! If communication skills are in… Read more »

Communication is a Game Development Skill (Part 1 of 2)

Dec 23, 2013

Today’s subject is an incredibly important one that gets a lot less attention than it should. Most videogame development guides and tutorials fail to acknowledge that communication is a game development skill. Knowing how to speak and write effectively is right up there alongside knowing how to program, use Photoshop, follow design process, build levels,… Read more »

A Little Planning Can Go a Long Way

Jul 8, 2013

This post is available in audio form. Music by BoxCat Games, via Creative Commons Attribution 3.0 Transcript: If you keep up with material on this blog, you know that I’m often a proponent of do, do, do. I’ve written entries before about over-preparation is often a form of procrastination, about how people over-complicating everything, and… Read more »

What Have I Been Doing (Second Edition)

May 28, 2013

“If you’re a hobbyist, don’t settle for simply being a more experienced beginner, nor a professional minus resources. Embrace the hobbyness, do something strange that beginners can’t and professionals won’t.” From Connect Videogame Development to What You Are Passionate About In spring 2011 I wrote an overview of projects I was involved with around that… Read more »

Quick and Dirty Source Control

Jan 31, 2013

I recently received a number of questions from a reader about version control for hobby videogame projects. Responses follow. Q: How big does a project need to be to benefit form version control? A: In the laziest, simplest form, I think even a solo game jam can benefit from some crude form of version control… Read more »

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