I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »
Posts Tagged Theory
Skill in Mediated Input
Dec 5, 2011This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »
Replay Value in Emergent Moments and Uses of Score
Aug 31, 2011For Ian Bogost‘s seminar, Philosophy of Sport, I’m reading and discussing an academic or historical book about sports each week. Our first reading, Hans Ulrich Gumbrecht’s In Praise of Athletic Beauty, semi-indirectly got me thinking about my behavior and enjoyment when playing team capture the flag videogames (WarHawk PS3, Team Fortress, Unreal Tournament 2k4). I… Read more »
Videogames and Rules
Apr 30, 2011This is a refinement and continuation of last month’s entry, Games are artificial. Videogames are not. Games have rules. Videogames do not. Explanatory footnotes, additional examples, and sources are at the bottom, reachable by clicking the linked numbers inside braces [#]. First, to clear up a few points: Though I am using very specific meanings… Read more »