Most of my writing this month has gone into wrapping up my thesis, although I have been working on it now for more than half of my time as a master’s student. I’m including it as my only HobbyGameDev post for March 2012 since the material spans my usual categories (Beginner, Intermediate, Advanced, and Special… Read more »
Posts Tagged Theory
Influences and Parallels Between Pinball and 70′s-80′s Coin-Op Videogames (Master’s Thesis)
Mar 31, 2012Mediated Input (Scribd/PDF)
Jan 22, 2012I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »
Skill in Mediated Input
Dec 5, 2011This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »
Replay Value in Emergent Moments and Uses of Score
Aug 31, 2011For Ian Bogost‘s seminar, Philosophy of Sport, I’m reading and discussing an academic or historical book about sports each week. Our first reading, Hans Ulrich Gumbrecht’s In Praise of Athletic Beauty, semi-indirectly got me thinking about my behavior and enjoyment when playing team capture the flag videogames (WarHawk PS3, Team Fortress, Unreal Tournament 2k4). I… Read more »