Posts Tagged Theory

Influences and Parallels Between Pinball and 70′s-80′s Coin-Op Videogames (Master’s Thesis)

Mar 31, 2012

Most of my writing this month has gone into wrapping up my thesis, although I have been working on it now for more than half of my time as a master’s student. I’m including it as my only HobbyGameDev post for March 2012 since the material spans my usual categories (Beginner, Intermediate, Advanced, and Special… Read more »

Mediated Input (Scribd/PDF)

Jan 22, 2012

I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »

Skill in Mediated Input

Dec 5, 2011

This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »

Quit Smoking Game: Effect of Interaction on Interpretation

Sep 12, 2011

Artist ReClark Gable created this still image a year or two ago: I made a playable version matching the visual elements combined with common Breakout-style gameplay conventions. Earlier this year, I wrote a blog entry about the effect of interaction on interpretation specifically about this case. Although I briefly alluded to this project months ago… Read more »

Replay Value in Emergent Moments and Uses of Score

Aug 31, 2011

For Ian Bogost‘s seminar, Philosophy of Sport, I’m reading and discussing an academic or historical book about sports each week. Our first reading, Hans Ulrich Gumbrecht’s In Praise of Athletic Beauty, semi-indirectly got me thinking about my behavior and enjoyment when playing team capture the flag videogames (WarHawk PS3, Team Fortress, Unreal Tournament 2k4). I… Read more »

All contents Copyright ©2013 Chris DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.

Site production by Ryan Burrell.