Last year I put together tutorials on how to develop Flash games (and .swf applications in general) without using the pricy Flash animation software. I divided these tutorials into three sections: Part 1: $0 Flash Development (free command-line Flash compilation of .as files) Part 2: Flash Game Core Tutorial (images, input, audio, collision, real-time updates)… Read more »
Posts Tagged Tools
Command-Line Debugger for Free MXMLC Flash Development (Bonus: Batch File / Bash Script Basics)
Sep 30, 2011Everyone’s Platformer: Level Editor Manual
Oct 24, 2010What follows is an operator’s manual for the editor in Everyone’s Platformer (Article / Play / Edit), the example 2D game engine I put together for HobbyGameDev in September. The next few articles will detail the design process and tool creation tradeoffs, but they will make more sense after the editor environment is familiar. Learn… Read more »
Platformer Game Source in Processing
Jul 20, 2010Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight,… Read more »
$0 Flash Development: Quick Intro to MXMLC
Apr 2, 2010Here is how to make Flash videogames using command-line compilation, without needing to spend $250-$700 on Adobe’s Flash software. No prior experience with Flash or programming is required. Though, if do you have programming experience and are eager to transition to programming cross-platform web applications that don’t require users to download and install anything (I Read more »