Posts Tagged Tools

Quick and Dirty Source Control

Jan 31, 2013

I recently received a number of questions from a reader about version control for hobby videogame projects. Responses follow. Q: How big does a project need to be to benefit form version control? A: In the laziest, simplest form, I think even a solo game jam can benefit from some crude form of version control… Read more »

Game-o-Matic Launched

Sep 30, 2012

Two years ago, I posted on HobbyGameDev about my involvement with the Newsgames project at Georgia Tech, briefly alluding to “Cartoonist”, a tool we were creating to enable non-developers to rapidly crank out games inspired by simple stories or circumstances. After a bunch of research and programming that took place in the time since, the… Read more »

Start Programming Today: Free Tools and No Experience Required (40 min.)

Aug 31, 2012

This is a bit of an experiment – right around the time I was starting to get the swing of those audio-only podcast-style entries, I decided to try another video tutorial like the one I made for Unity. However this time I’m focusing purely on introductory programming, which requires a somewhat different approach than the… Read more »

Pixel Art Basics

Jul 21, 2012

The popularity of pixel art, besides simply being a classic retro aesthetic (late 80’s, NES-era), is also from it being a whole lot faster and requiring less traditional art talent and skill, also that it can be made with far less expensive software. If you are a programmer trying to make art and you have… Read more »

Processing for Learning Programming

Jul 11, 2012

I recently had a friend reach out to me based on another entry from this month, the Pixel Art entry. He said it helped push him over the line from it being something he thought about, to something that he’s finally getting started doing something with. And I’m not even in sure in this case… Read more »

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