Posts Tagged Value of Videogames

Notgames

Apr 28, 2011

The Tale of Tales talk at the Art History of Games 2010, “Over Games” (YouTube), included the following (from 16:40 to 19:20): “We’re not the only designers who think that computer technology has a lot more to offer than dress up games. But we’ve been a bit scattered so far, and whenever we communicate our… Read more »

Are Complex Systems Learned by Interacting with Complex Systems?

Feb 28, 2011

Many videogames are complex systems. It follows, according to casual discussion of games and learning, that complex systems are what we learn by playing videogames. This assumption leads to the idea that to teach a complex system, we should model it, and somehow make a game out of that model. However there is a subtle… Read more »

Reading Between the Lines: Learning by Experience

Feb 28, 2011

This graphic represents a series of decisions, and the success of acting on those decisions, each of which leads to other opportunities to make decisions and act on them. As time progresses, the player advances in circumstances along the arrows in the direction they are pointed. Taking one arrow rather than another at a forked… Read more »

Newsgames Blog: Journalism and Games

Oct 30, 2010

One of the research projects that I am working on at Georgia Tech is the Newsgames project, an endeavor aiming to document, understand, and contribute to the intersection of videogames and journalism. There are 3 aspects of the project: Newsgames: Journalism at Play: this part is a book, and is already published. It was written… Read more »

Why HobbyGameDev?

Jun 13, 2010

This will be a bit personal. Some explanation of this website’s recent change in title seems warranted, however it would be impossible to do so without providing some personal and historical context. For the first year, this content was created for a site called GameDevLessons. The site is now, as you have probably noticed, called… Read more »

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