Posts Tagged Value of Videogames

Reader Questions About Chris Crawford

May 3, 2010

Chris Hendrickson, founder of the Ithaca College Game Developers Club, recently sent me a couple of questions about my work, and my perspectives on game industry legend Chris Crawford: Q1) You’ve referenced Chris Crawford a few times in your newsletters; when in your development as a game designer did his approach inform your own process?… Read more »

On the Meaning of Alice in Bomberland

Dec 25, 2009

Alice in Bomberland is a videogame for iPhone and iPod Touch that I developed along with a team of supporting artists, published by Sonic Boom. I wrote a lengthy essay on the meaning and design of Alice for my admissions essay to Georgia Tech’s Digital Media program. It’s available online both as a print-ready PDF… Read more »

Respecting Players

Nov 24, 2009

Kids Aren’t Small, Tone-Deaf Animals From Responsibility in Mass Communication by William Rivers, Clifford Christians, Wilbur Schramm (1981 revision; first edition published in 1957): The following is a memorandum from network officials to the production staff responsible for one of the best children’s programs which has appeared so far on television- TO “CAPTAIN KANGAROO” PRODUCTION… Read more »

Questions for Experienced Developers

Jun 27, 2009

5 question areas that I hope all experienced developers are considering 1. It was difficult for you to get to where you are today, right? What can you do to help others get into it? When get older we’d all like to have better videogames to play. Sooner is better than later to give kids… Read more »

Consequences of What We Make

May 27, 2009

Effects of Videogames Many people outside the videogame industry – mostly those that have never played a videogame – have a lot to say about what effects they think videogames have on players. They fear that we are making crime simulators that shorten attention spans, drive people to be anti-social, promote inaction, and waste the… Read more »

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