Posts Tagged Video Entry

Safety Makes Practice Possible (Gamkedo and Learning Martial Arts)

Feb 28, 2015

I’ll open today with a 4 minute video about the connection between lowered risk and practicability, plus a bit about why I call my training Gamkedo:     My mission is – and has long been – making videogame development something that more people can safely get into doing, enjoying, and growing through. Just because… Read more »

Are You Improving At It? Or Just Getting More Comfortable Doing It?

Feb 5, 2015

Short video today, covering a simple point that can make the difference between spending years stuck on a plateau versus finding ways to take your work to another level:     If you know someone who’s going to the gym, for example, month after month but is never increasing their distance covered on the treadmill… Read more »

Free Video Course on Programming Your First Game

Feb 1, 2015

For those of my training clients who have never done any game programming before I’ve been using Hands-On Intro to Game Programming as our textbook. Section 1 from it is the simplest transformative project that I know to rapidly get someone familiarity with the fundamentals of gameplay programming. Since those first couple of sessions, prior… Read more »

Three Purposes for Game Projects: Professional, Recreational, and Transformative

Jan 31, 2015

When choosing a videogame project to take on it’s important to consider what your main purpose is in doing it. Most projects that people see and play are from the first two categories: professional or recreational. There’s a third purpose for projects – transformative – which despite not getting nearly as much attention from customers… Read more »

Get More Done with a Pie Chart Plan

Jan 31, 2015

Time is often brought up as a limiting factor for home game developers. With that in mind, finding ways to make more effective use of what time you do have can go a long way. Obviously planning can lead to better time usage, but the problem is that detailed planning quickly becomes a time sink… Read more »

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